SaaS-based infrastructure and application performance monitoring, tracing, and custom metrics for hybrid and cloud-custom applications. If you start make videos like you announced i think this will be a big step in understanding better t-spline and them complexity.įirst of all big compliments for the skeleton works in the other post.Deliver unified and comprehensive visibility for cloud-native, custom web applications to help ensure optimal service levels and user satisfaction with key business services I am sure the condivision of your know how will make me, and also many others, understand relevant things in t-spline, so thank you very very much. Since my Fusion works better i was experimenting to connect t-spline bodys with each other, but i am encountering always the problems you describe in this video. Remove and reconstruct zones with triangles that appear when bridging or converting curvy surfaces to t-spline body. exactly like the sphere, same issue, and i can confirm its a bloody mess. Mostly test to see how it fits turn wrong and i must undo to try other ways for union. Till yet i didn't find a way to correctly unite or split the cells and have continuos looking surfaces. Reconstructing somehow makes lose the continuity elsewhere. In a way or another, as you say if triangles are around many other cells become crazy and make strange twists. While looking for a solution and understand more about unions i found this video. It explains a lot ok, but i still have no clue how unite correctly because i surely never have this 1-1-1-1 edge factor like he has in his cell subdivision. How to influence the subdivision? is there really a way to manipulate subdivision? Understand how unite unpair edged cells or critical zones where quads must diramate in more directions or curves, would be also very important to learn for me. It would be big help if you could explain how understand the cell subdivision and the union problem with complex curved yes i know very well the subdivision tools, i subdivided till my ears started to take fire lol, i was talking about another kind of subdivision if i understood well the video that i posted, kinda subdivide an entire body to same sized quads at once before make the union. understand how prepare the cells for the union. rings or add loops its always good to use make uniform, but the uniformity in those places where the triangles are is forgotten or has big problems. The guy from Rhino also says that as time the union is good, no worth make more loops or intersections near the curves but he says also that to prevent isocurve drift more loops that guide the intersection outside are good.
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